This will make most other space dangerous, creating risk / reward opportunities and a need to invest in upgrades and capabilities. It should be crucial early in the game to identify with a faction so you can operate under their protection. At that point you decide what faction to cozy up with to buy their fanciest ships. Within, I dunno, 2-3 hours of not trying very hard I had $35M credits. I'd load up on like 75 passengers, cherry picking the short-haul quests you can get that pay out $250K - $1.1M per trip, and effectively teleport from planet to planet cashing in with very little risk of getting intercepted. You can just rush from starter ships to end-game builds in a few hours.įor example, I built a lite frame ship for speed and ridiculous passenger carrying capacity, and absolutely no shields or weapons. Or, frankly, being much worried about the different factions. So there's very little mid-game of slowly upgrading ship platforms and weapon/defensive outfits, or engaging in those high risk/reward ship fights to try and score a big plunder and get way ahead. This, in turn, also unbalances game progression because you don't need to invest anything to defend yourself even in some of the outter rim worlds. This also makes it pretty easy to cheese a cheap ship to big profits without the check and balance of getting plundered or destroyed. IT's also a great "mood game" where, depending on how you feel on any particular day, you can just explore around, engage in battles and looting, expand your fleet, do quest lines, do some modding, or whatever. Overall all the game plays pretty well now and is quite satisfying. Events can remove objects from a system without needing to redefine the entire system.Plugins can selectively disable vanilla content. Missions can trigger actions every time the date increments.Conversations can trigger mission actions depending on the player's choices, including payment, gifting items, and triggering events.The ability to customize ship and outfit categories in the data files.20 new swizzle options (premade ship coloration options).Changes to existing missions, including an overhaul of the first third of the Free Worlds campaign.Īnd several features have been added to the game engine, for use by plugins and other content creators.Changes to the UI, including the addition of new ship and outfit categories and an overhaul of the map screen.Overheating a ship only disables energy generation, letting the ship still use battery power to operate.Sweeping balance changes to various ships and outfits.The addition of parallax to background stars and haze.Improvement of many graphics, including stars, ships, effects, and outfits.40 new stations and planets in existing systems.80+ new missions in human space and beyond.The full game continues to be offered for free through Steam. It is a community driven project but it's going really well and is highly moddable. It just got a nice big update that re-balances ships, ship outfits, and includes lots of quality of life improvements and improved quest lines. Anyone with fond memories for 2D space exploration masterpiece series Escape Velocity, or who more recently enjoyed the combat oriented SPAZ, might want to check out Endless Sky once again.
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